Assorted projects made while playing with the Raspberry Pi Pico.
A retro-style 3D arcade game written in C. For more details, see this page.
- An SSD1306-based 128x64 OLED display; I used this display.
- A piezo speaker.
- Two small buttons.
- A two-way, self-centring analog joystick; there are lots available on eBay.
- Wires.
- Two standard breadboards.
- The joystick shown is not the one used, but it gives you the idea. Connect purple to the X pin, white to the Y pin.
Build from source code, or copy phantoms.uf2
to your Pico. Please check the SHA 256:
d9e4e2d28b8a5b983e1551d114cd4ae6d668858b43a9df6c92f946327a96f146
See this blog post for full details.
This games is based on a 1982 original created by Ken Kalish of Med Systems for the Tandy Color Computer. The design is Ken’s; the code is mine, and I’ve taken only a few liberties with certain details.
Phantom Slayer uses TinyMT, copyright © 2011 Mutsuo Saito, Makoto Matsumoto, Hiroshima University and The University of Tokyo. All rights reserved. Licensed under the three-clause BSD Licence.
A sample C project to build a fun game.
- An HT16K33-based 8x8 LED matrix; I used this display.
- A piezo speaker.
- One small button.
- A two-way, self-centring analog joystick; there are lots available on eBay.
- A red LED.
- A green LED.
- Wires.
- Two standard breadboards.
- Make sure you wire the LEDs correctly: longer leg to the Pico pin, shorter leg to GND.
- The joystick shown is not the one used, but it gives you the idea. Connect white to the X pin, blue to the Y pin.
Build from source code, or copy wumpus.uf2
to your Pico. Please check the SHA 256:
65957c643df25f89ddd3f70f16131c7037e582fa04743c35b7af78b90eb0a0f5
This is a fun little game to hunt the Wumpus. Move through the cave with the joystick.
A red light indicates a nearby pit — if you fall in, you’ll be killed.
A twittering sound indicates a nearby bat. If you enter its square, it will carry you to another part of the cave.
A green light indicates the Wumpus is close. Enter its square and it will eat you, but if you’re sure where it is, press the button to fire an arrow to kill it first. To fire the arrow successfully, back off and then move toward the Wumpus in the direction you want to the arrow to fly. If you miss, the beast will catch you!
This version was based on an Arduino version created by Corey Faure. This is very much his game, but I have taken a few liberties with a couple of the animations and rewritten the code.
Hunt the Wumpus uses TinyMT, copyright © 2011 Mutsuo Saito, Makoto Matsumoto, Hiroshima University and The University of Tokyo. All rights reserved. Licensed under the three-clause BSD Licence.
A sample C project. Requires an HT16K33-based 4-digit, 7-segment LED and an SGP30 TVOC sensor. I used this sensor and this display:
A sample C project. Requires an HT16K33-based 8x8 LED matrix. I used this display.
A sample MicroPython project. Requires an HT16K33-based 8x8 LED matrix.
Pico project set up script for Z Shell. Requires Pico C SDK pre-installed.
- 30 April 2021
- Update makepico to support C++ projects:
- Add
-c
switch to create a C++ project. - Add a
-n
option so you can add your name for code comments.
- Add
- Update makepico to support C++ projects:
- 6 April 2021
- Bump Phantom Slayer to 1.0.2
- Move some common routines into
utils.h
/utils.c
. - Update inkey() to return the key pressed.
- Add another map.
- Move some common routines into
- Bump Phantom Slayer to 1.0.2
- 31 March 2021
- Bump Phantom Slayer to 1.0.1
- Graphics tweaks.
- Improve Phantom movement logic.
- Fix laser post-fire delay.
- Bump Hunt the Wumpus to 1.0.2
- Use TinyMT for random number generation.
- Bump makepico to 1.2.0.
- Bump Phantom Slayer to 1.0.1
- 26 March 2021
- Add Phantom Slayer 1.0.0
- 25 February 2021
- Bump Wumpus to 1.0.1
- Tweak sprites.
- Improve trophy presentation.
- Improve in-game code flow.
- Bump Wumpus to 1.0.1
- 20 February 2021
- Add wumpus example.
- Update makepico script:
- Add VSCode config creation.
- Add
-d
/--debug
switch to add VSCode SWD debugging support.
- 5 February 2021
- Add sensor example.
- 4 February 2021
- Add debugger-friendly VSCode
launch.json
.
- Add debugger-friendly VSCode
- 2 February 2021
- Initial release.
All source code released under the MIT Licence. Copyright © 2021, Tony Smith (@smittytone).