Chris Pinchen's repositories
TUBES--a-game-of-the-Internet
TUBES: To understand that the Internet is physical infrastructure, that data is copied into data centers and behaviour on the network is both observed and can have consequences. It is released under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) license.
01-FIC_Experience
Room42 experience delivered by Securitymadein.lu at the "Forum International de la Cybersécurité" (FIC - 22 et 23 Janvier 2019) Lille, France
Coding-Gouter
Material for the event held on Oct 14 2018 in Belval (code-club event)
Creative-Commons-Markdown
Markdown-formatted Creative Commons licenses
Event-02_06_2018
Material for the event held on June 2nd 2018 in Luxembourg
Event-03_02_2018
Material for the event held on February the 3rd 2018 in Luxembourg
Event-20_10_2018
Hack4Kids@LHoFT
Event-24-11-2018
Event at Casino Luxembourg
Event-24_10_2018
Slides presented@CyberDay event at university (Teens/adult target)
Event-31-10-2018
Material for Coding Rally at Bee Creative
TUBES-Self-Assembly-Edition
Tubes is a board game for kids aged roughly 8-12 which aims to show that the Internet is physical infrastructure, that data is copied into data centers and behaviour on the network is both observed and can have consequences. The original game has many pieces but this self assembly edition shows you how to assemble the game with materials you probably have at home.