Carter Anderson (cart)

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Company:@bevyengine

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bevyengine

Carter Anderson's repositories

godot3-bunnymark

Compares Godot 3.1 scripting languages by rendering as many bunny sprites as possible at 60fps

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bvy

Just when you thought Bevy couldn't get more ergonomic, Bvy shows up to change the game.

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build_a_better_buddy

Bevy Jam #1: Build A Better Buddy

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bevy

A refreshingly simple data-driven game engine built in Rust

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amethyst-bunnymark

Benchmarks the Amethyst Game Engine by rendering as many bunny sprites as possible at 60fps

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godot-inputsharp

A C# abstraction on top of Godot's input events that makes life just a little bit easier

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ecs_bench

A criterion port of ecs_bench

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bevy_template

Bevy Engine game template ready for easy cross platform deployment

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glsl-to-spirv

Fork of (deprecated) glsl-to-spirv for use in Bevy while we wait for a pure rust shader compiler

bevy-website

The source files for the official Bevy website

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bevy_egui

🇺🇦 Please support the Ukrainian army: https://www.comebackalive.in.ua/donate

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distill

Asset pipeline system for game engines & editor suites.

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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istio

Connect, secure, control, and observe services.

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rust-gamedev.github.io

The repository for rust-gamedev.github.io

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rusty_engine

Rusty Engine is a fun, cross-platform game engine written in Rust.

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upd8

Automatically update pull requests when base branch changes

alsa-rs

Thin but safe ALSA wrappers for Rust

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bevy-assets

A collection of Bevy assets, plugins, learning resources, and apps made by the community

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bevy-community

A listing of Bevy community members which is displayed on the Bevy website

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discord-open-source

List of open source communities living on Discord

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ecs_bench_suite

A suite of benchmarks designed to test and compare Rust ECS library performance across a variety of challenging circumstances.

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evoli

An ecosystem-simulation game made with Amethyst

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legion

High performance Rust ECS library

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pathfinder

A fast, practical GPU rasterizer for fonts and vector graphics

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rfcs

Suggest changes to Bevy and view accepted designs

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ron

Rusty Object Notation

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wgpu-rs

Rust bindings to wgpu native library

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