Carlos Peña's starred repositories

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SoilMachine

Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.

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SimpleHydrology

Procedural Hydrology / River / Lake Simulation

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Mixture

Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtime

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fishdraw

procedurally generated fish drawings

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delaunator-sharp

Fast Delaunay triangulation of 2D points implemented in C#.

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UnityVolumetricCloudsURP

Volumetric Clouds for Unity URP (Universal Render Pipeline).

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UnitySSPathTracingURP

Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14.

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UnitySSReflectionURP

Screen Space Reflection for Unity URP (Universal Render Pipeline).

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ShellFurURP

Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.

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UnitySSGIURP

Screen Space Global Illumination for Unity URP (Universal Render Pipeline).

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unity-cppinator

Use C++ directly in Unity3D

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UnityURP-MobileScreenSpacePlanarReflection

Reusable RendererFeature of MobileScreenSpacePlanarReflection

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eos_plugin_for_unity

Repository for PlayEveryWare's EOS Plugin for Unity, bringing the functionality of Epic Online Services to the Unity Game Engine.

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azdo

AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU

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UniversalShaderExamples

Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.

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URP-Ocean-System

A versatile and efficient ocean system developed in Unity's Universal Render Pipeline utilizing the fast Fourier transform.

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URPOceanTessellation

This project use full FFT methods to make Ocean waves rendering with Tessellation shader

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GerstnerWaveOcean_URP

A gerstner wave ocean demo for Unity URP

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FastOcean-Unity

Fast Procedural Ocean Shader for Unity. Ported from afl_ext's Shadertoy. 👉 https://www.shadertoy.com/view/MdXyzX

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Storm-Breakers

An epic ocean simulation (Unity 2021+ URP)

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Optically-Realistic-Water

A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.

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FastNoiseLite

Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go

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Randomation-Vehicle-Physics

Vehicle physics system for the Unity engine.

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VWater

The water rendering and physics system used in Vertigo 2

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animata

Bring your site to life with easy to use animation & interaction code. Copy. Paste. Animate.

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ezy-slice

An open source mesh slicer framework for Unity3D Game Engine. Written in C#.

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Terraxel-Unity

Infinite terrain generation using Transvoxel and Marching Cubes in Unity.

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