iOS test app for CPU-side CoreGraphics UV texture mapping into a quad.
Just kicking around some algorithms here before integration with the main game project (which-shall-not-be-named *ooh* *mysterious*).
Um, not truly open source licensed. But no stated copyright and not really closed-source either.
I guess at this point, Too-Trivial-and-Derived-From-Other-Resources-To-Care Source.