Roma Ushakov's starred repositories
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
difftaichi
10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
kaolin-wisp
NVIDIA Kaolin Wisp is a PyTorch library powered by NVIDIA Kaolin Core to work with neural fields (including NeRFs, NGLOD, instant-ngp and VQAD).
BlenderToolbox
Some simple Blender scripts for rendering paper figures
CSC417-physics-based-animation
Homepage for CSC417: Physics-based Animation
Optix-PathTracer
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
MvSMPLfitting
A multi-view SMPL fitting based on smplify-x
joints2smpl
fit smpl parameters model using 3D joints
lajolla_public
UCSD CSE 272 renderer
Depth-Enhancement-and-Super-Resolution
Towards Unpaired Depth Enhancement and Super-Resolution in the Wild paper code
unbiased-inverse-volume-rendering
Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"
DeepNextFace
3D face reconstruction from monocular image via deep convolutional neural networks and differentiable ray tracing
iccv-2023-notes
ICCV 2023 notes
vit_text2im
VIT_VQGAN and PARTI playaroung