- Strength (base, total)
- Agility (base, total)
- Stamina (base)
- Intellect (base)
- Spirit (base, total)
- Armor (base)
- Melee Attack (weapon skill)
- Melee Power (base, posBuff, negBuff)
- Melee Damage Range (main-offhand high/low values, percentMod)
- Ranged Attack (weapon skill)
- Ranged Power (base, posBuff, negBuff)
- Ranged Damage Range (main-offhand high/low values, percentMod)
- % Crit
- % Dodge
- Health
- Mana
Record new data on the level up event (PLAYER_LEVEL_UP)
Store data in the StatScalingDB saved variable in a format such as follows:
{
1: {
characterName: "...",
class: "...",
race: "...",
levels: {
1: {
<see Required Data above>
},
2: {
...
},
...
}
}
}
For each new character that is played, add a new object to the saved var.
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