MIT licensed texture-graph editor.
Not currently compilable:
Todo List:
- Premake scripts to phase out old MSVC solution build
- will compile at that point
- high priority
- Remove unused
IMxxxx
classes- QPainter ImGui implementation will remain however and be the preferred widget of use
- Drop ANL to use only FastNoise, drop 4d query for proper periodic query
- Port a couple of important nodes from the commercial incarnation:
- LUT remapping
- Depth/Normal render-baker (software rendering of a 3d mesh to a depth/normal map)
- Color-cube baker, applied similarly to Valve ambient-cube lighting - does large scale mesh/normal base coloring easily