calvinjuarez / ksp-mod-lists

Mods for Kerbal Space Program (KSP) that I like or want to try out, organized (very roughly) by the severity of their effects on gameplay and stock compatibility.

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KSP Mod Lists

This repository is just lists of links to mods for Kerbal Space Program (KSP) that I like or want to try out, organized (very roughly) by the severity of their effects on gameplay and stock compatibility. Not all mods have been checked for compatibility with current versions of KSP.

Class 1 – Ambiance

These mods improve the general atmosphere or ambiance of the game without damaging compatibility. That is, a game will work pretty much the same with or without the mod installed.

Class 2 – Trivial Parts

These mods add parts, but don't generally add new mechanics. The parts can often easily be removed from crafts to make them stock-compatible.

Class 3 – Tools

These are gameplay tools. Their functions vary widely, so they also affect the game in lots of different ways.

Class 4 – Integral Mods

These mods add whole new mechanics or tech systems, or parts that tend to become integral to crafts, making them difficult to remove from crafts without breaking them. These mods become a part of how you play the game in a save, so removing is normally prohibitively difficult.

Tech

These add tech, and usually add or change parts for that tech.

Integral Parts & Parts Packs

These add large numbers of parts and/or parts that easily become integral to a craft, making that craft difficult to make stock-compatible.

Class 5 – Game Changers

These mods overhaul whole features, or in some cases, the whole game. Air- or spacecraft built with them may not work the same way in stock. The changes they introduce often make the gameplay substantially different to stock.

Community Bug Fixes

These focus only on fixing bugs in the stock game, so save-breaking is minimal and gameplay is largely unaffected.

Feature Overhauls

These tend to add more realism to existing features. Because they replace stock behavior, the saves created with them tend to be mostly incompatible with the stock game.

Game Overhauls

These are mods that change so much that they may feel like you're playing an entirely different game.

Class 6 – Dependencies

These mods often don't provide much visible functionality on their own, but are frequently dependencies for other mods. Because of this, they may or may not introduce save-breaking changes themselves, but the mods that depend on them usually do.

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Mods for Kerbal Space Program (KSP) that I like or want to try out, organized (very roughly) by the severity of their effects on gameplay and stock compatibility.