Giters
caligari87
/
Ugly-as-Sin
Enhancement modules for Hideous Destructor
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Stargazers:
20
Watchers:
9
Issues:
179
Forks:
17
caligari87/Ugly-as-Sin Issues
(Request) Update Wiki
Closed
3 months ago
Comments count
1
Error while loading Looting module
Updated
3 months ago
Comments count
3
(Bug) Flashlight visibility settings do nothing
Closed
3 months ago
Comments count
1
(Bug) Missing Mutator Settings
Closed
3 months ago
Comments count
2
Trauma Kit Saline, alt.fire uses wrong text in help menu?
Closed
3 months ago
Comments count
1
Herp lasers start having aim jitters
Updated
3 months ago
Comments count
2
VM Abort Chance When Healing A Bandaged Wound With Trauma Kit.
Closed
3 months ago
Comments count
22
Game freezes while bandaging wounds
Closed
4 months ago
Comments count
3
Wounds sometimes spawned slightly patched?
Updated
5 months ago
Comments count
1
Trauma Kit Not Spawning & Loadout Code Bugged
Closed
7 months ago
Comments count
14
[Request] more centrally-aligned bandage and trauma kit UI
Updated
7 months ago
Comments count
3
Newest Version Of Ugly-As-Sin Shows Scripts In Console And Chat
Closed
7 months ago
Comments count
3
LLM: Laser stops working sometimes
Updated
8 months ago
Comments count
1
Looting: Null pointer crash
Closed
8 months ago
Comments count
1
Deathfade applies to all players if one player has it set on?
Closed
8 months ago
Comments count
2
Crash when enabling the AI module's Searching feature
Closed
8 months ago
Comments count
2
Stealth module breaks the Night Vision goggles
Closed
8 months ago
Comments count
3
Flares persist through respawn
Closed
8 months ago
Comments count
1
Scarcity: Read UASINFO to get more classes
Updated
8 months ago
Comments count
1
Flare (and glowstick?) bugs since last change.
Closed
8 months ago
Comments count
1
Markers: Continuing issues with flares
Closed
8 months ago
Comments count
1
Harmonize Looting with Scarcity
Closed
8 months ago
Comments count
1
Scarcity: Add API for mods to add custom "scarcified" classes and revert to explicit class checks.
Updated
8 months ago
Comments count
3
[Bug] AmmoPouch deletes slugs whenever it gets updated
Closed
9 months ago
Comments count
2
Looting: Allow multiple fallback items again
Closed
10 months ago
Comments count
5
Markers: can get stuck on walls
Closed
10 months ago
Add optional "vest only" variants of armor
Updated
a year ago
Comments count
1
Unified "Breathing" mechanic
Updated
a year ago
Comments count
1
UaS_HungerGrumbles still defined as a bool in base CVARINFO
Closed
2 years ago
Comments count
5
4.6.1 version not removing fragshards
Closed
2 years ago
Comments count
1
Medical: Mechanical revamp for HD's new wounding system.
Updated
2 years ago
Comments count
3
Fragshard reducer mostly non-functional
Closed
2 years ago
Comments count
1
Alternate graphics support for consumables
Updated
2 years ago
HDest main fails to start with UaS, script error caused by Frag Remover
Closed
2 years ago
Comments count
1
VM abort when force-dropping Ammopouch
Updated
2 years ago
Feature Idea: colored lasers / LLM modules
Closed
2 years ago
[Request] Allow 'invalid' items to be put into consumable packages.
Closed
2 years ago
Comments count
4
Hunger: Food prep mechanics overview
Updated
2 years ago
Comments count
1
Add automated build scripts
Closed
2 years ago
Comments count
1
excessive 7mm when using overspawn on any HD version past 4.7.0a
Closed
2 years ago
Comments count
2
Hunger: Rations spawn spoiled if summoned or given late in a map.
Closed
2 years ago
Comments count
1
Hunger: Tweaks and QoL
Closed
2 years ago
New alternative trauma kit UI cuts off wound description
Closed
2 years ago
Comments count
1
Text size and spacing issues after HD update
Closed
2 years ago
Comments count
4
robots no longer use lasers/flashlights
Closed
2 years ago
gravity rework broke sling
Closed
2 years ago
Comments count
4
Certain Advanced AI modules unavailable?
Closed
3 years ago
Comments count
2
Can't switch to Mag. Manager while holding a consumable
Closed
3 years ago
Comments count
1
Strange behavior with Focus Zoom, from Aim Tweaks module
Closed
3 years ago
Comments count
3
Rations spoil instantly upon opening after a protracted campaign
Closed
3 years ago
Comments count
5
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