OpenGL 3+ sprite batching example. Uses VBOs & VAOs. Sprites can have different shader program & texture (or no texture).
Control:
- Left mouse button to add sprite ;
- close window to close app ;
OpenGL 3+ sprite batching example. Uses VBOs & VAOs.
OpenGL 3+ sprite batching example. Uses VBOs & VAOs. Sprites can have different shader program & texture (or no texture).
Control:
OpenGL 3+ sprite batching example. Uses VBOs & VAOs.
MIT License