UScriptAutoCompileAndUpload
Author
- Dizzy
Description
A shell script for UnrealScript development which automates the UScript build process (compiling, uploading, and restarting).
Performs the following steps:
- Compiles the last-modified UScript project in your UT directory
- Uploads the resulting compiled .u file via ssh to a remote UT server
- Restarts the remote instance of UT
- Launches a local copy of UT for play-testing
Designed to make UScript development more efficient.
Prerequisites
Written for use via Cygwin or Cygwin Portable on Windows.
Requires UMake.exe
and a remote Unreal Tournamnent server accessible via SSH.
General Usage
- Edit the "Config" section of the script to specify your own settings/directories/etc.
- Run the script:
- On Windows: run via a Cygwin console:
./UScriptAutoCompileAndUpload.sh
- On Windows: run via a Cygwin console:
Version
2017-10-20