EGL Plugin segfaults when calling getCameraImage from another thread
eaa3 opened this issue · comments
Calling getCameraImage from a different thread yields a segfault. Is this current a limitation related to the egl context or would there be a way around it? I would like to be able to call getCameraImage from a separate thread, which works fine in direct mode with the tiny renderer, however ideally I would like to use the egl plugin for faster rendering.
I am attaching sample script that segfaults when use_egl=True. Wondering if anyone would have experienced that before. Insights on ways around it would be much a appreciated.