bsmithcompsci / Experiment-Unity3d-Modding

Experiment on how to get ease of access to modding capabilities to a Unity3D game.

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Experiment-Unity3d-Modding

Experiment on how to get ease of access to modding capabilities to a Unity3D game.

Mod Demo

Objective

The objective of this experiment is to create a modding ease-of-access for the user. Essentially meaning that a user can open Unity3d and import the SDK into an empty project. Then start configuring and setting up their modded scenes, vehicles, weapons or whatever the game exposes to the modder.

TL;DR What This Modding SDK Supports

The modding sdk utilizes Addressables, thus allowing for performant real-time asset streaming.

Category
User-Scripting
Physics Layers
Tags
Addressable Label
Game Provided Monobehaviours
Prefabs
Audio Clips
Materials
Animations
Vert/Frag Shaders

Details

Please look at the Wiki, there I will go into details about the modding sdk strategies.

About

Experiment on how to get ease of access to modding capabilities to a Unity3D game.

License:MIT License


Languages

Language:C# 98.8%Language:Batchfile 1.2%