An A-Frame component for creating a skybox from a cubemap.
Property | Description | Default Value |
---|---|---|
folder | Path to the folder holding your cubemap or a selector | none |
edgeLength | Controls the dimensions of the skybox | 5000 |
ext | The image extension | jpg |
By default, the height, width, and depth of the skybox are set to 5000. In other words, the dimensions of the skybox are 5000x5000x5000.
Note: folder
can also be an ID to an <a-cubemap>
asset. See ./examples/tests/a-assets/
.
Name | Description |
---|---|
cubemapLoaded | Emitted when a texture has finished loading |
Attach the component to an entity using the path to the folder holding your cubemap as the attribute.
<a-entity cubemap="folder: /examples/assets/Yokohama3/"></a-entity>
Inside the folder, the component assumes the following naming scheme:
// prettier-ignore
const urls = [
'posx.jpg', 'negx.jpg',
'posy.jpg', 'negy.jpg',
'posz.jpg', 'negz.jpg'
];
This is the scheme used by Three.js's CubeTexture. If your cubemap images do not follow this scheme, you will need to rename them (or fork this repo and alter the above in index.js).
The Yokohama cubemap texture is the work of Emil Persson, aka Humus. Check out his website, it is a good source for cubemap textures. IIRC, I got the milky way texture from uschi0815 on the Kerbal Space Program forum.
To modify the size of the resulting skybox, use the edgeLength property.
<a-entity cubemap="folder: /assets/Yokohama3/; edgeLength: 1000"></a-entity>
Install and use by directly including the browser files:
<head>
<title>My A-Frame Scene</title>
<script src="https://aframe.io/releases/1.6.0/aframe.min.js"></script>
<script src="https://unpkg.com/aframe-cubemap-component@4.0.0/index.js"></script>
</head>
<body>
<a-scene>
<a-entity cubemap="folder: /examples/assets/Yokohama3/"></a-entity>
</a-scene>
</body>
No. However, it's not too difficult to achieve this with a little bit of JavaScript. The trick is to split a stereo cubemap into two separate cubemaps, one for each eye, and render them with separate entities. Then use JS to fetch each entity's object3D
and set the left to layer 1 and the right to layer 2. Here is an example.
Clone the repo and cd
into it
git clone git@github.com:bryik/aframe-cubemap-component.git
cd aframe-cubemap-component
Install dependencies:
npm i
To run the examples locally:
npm start
This should start a local dev server, go to http://localhost:3000/ to inspect the examples. To stop the server, hit CONTROL-C
.
PRs are welcome. Opening an issue to discuss large changes beforehand is a good idea.
For more information, take a look at A-Frame's contributing guide, specifically the steps for contributing code.
-
Add a new entry to
./CHANGELOG.md
. -
Increment
"version"
in./package.json
following SEMVER.
# Where <update_type> is one of (patch, major, or minor)
npm version <update_type>
-
npm publish
(may need tonpm login
first) -
Update the
unpkg.com/aframe-cubemap-component@VERSION/index.js
link in this README. -
Push the tag that
npm version
created:git push origin tag <tag_name>
(usegit tag
to see the existing tags). -
Draft a new release.
Prior to version 3.0.0, this component used a Browserify workflow. This was fine until it prevented upgrading to A-Frame v 1.3.0 which was needed to resolve a rendering issue. Since this component has no external dependencies and webpack is annoying to setup, I decided to go for a low-tech solution.
Users can pin specific versions by altering the unpkg URL:
https://unpkg.com/aframe-cubemap-component@2.1.1/index.js