Minimum example for WebGL kickstart using three as utility tools
Three do all boring staffs like bindBuffer, enableAttribute, especially set modelViewMatrix and projectionMatrix.
All we need to do is preparing data and write shaders.
basic template for WebGL development using three.js
Minimum example for WebGL kickstart using three as utility tools
Three do all boring staffs like bindBuffer, enableAttribute, especially set modelViewMatrix and projectionMatrix.
All we need to do is preparing data and write shaders.
basic template for WebGL development using three.js