WIP An attempt at making an EverQuest zone viewer tool using an amalgamation Urho3d and Qt. This is probably a bad idea...
This is an attempt at making something better than what I made for MQ2Nav's mesh generator. The goal is to be able to view everquest zones and provide a set of tools for viewing and modifying data associated with them.
To build, you need the following installed:
- Visual Studio 2015 (Update 3)
- Qt 5.7.1 w/ msvc2015 x86
- CMake
- Maybe more
Steps:
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Build Urho3d
cd contrib build_urho3d.bat
-
Open src\EQZoneTool.sln
-
Build - the outputs should be in src\Debug or src\Release if everything went ok.