Just copy GameboyExport.lua
to your aseprite script directory. After that you can export the current sprite to gameboy assembler files.
- The width and height must be a multiple of 8 pixels.
- It must be an indexed file.
a gameboy sprite export script for aseprite
Just copy GameboyExport.lua
to your aseprite script directory. After that you can export the current sprite to gameboy assembler files.
a gameboy sprite export script for aseprite
MIT License