bonfiredog / knole-latest

An interdisciplinary practise-based PhD project, investigating the nature of computational character.

Home Page:http://robsherman.co.uk/knole

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Project knole

An Autocosmic Approach To Authoring A Resonant Computational Character

This is the repository for my practice-based PhD project with Bath University and Bath Spa University, investigating methodologies for creating 'resonant', or high-quality, characters in computational art; characters which both influence, excite and spark the imagination of their audience, and are computationally-rich artefacts in their own right.

As well as an academic thesis, the project consists of two complementary artworks, or (more specifically) two different ways of invoking a small cast of characters: one text-based, the other a real-time computer simulation. The narrative of these artworks centres around two years in the life of a Yorkshire cunning-woman in the 18th century, and her discovery of a supernatural creature living in the wall of her cottage kitchen.

This is just a repository for the files relating to the project; for more information, please visit the Project's website.

In This Repo

  • The prototypes and final code for the simulation, found in /masterbeast;
  • Drafts of the text artefact, found in /housekeeping;
  • Drafts of the accompanying academic thesis, found in /thesis;
  • The markup and assets for the project's website, found in /site;
  • Miscelleanous notes, screen captures and drafts, found in /notes and addenda.

Most files can be opened with an ordinary text editor or other OS-level tools explorer. The development versions of the code-based projects, however, will require copies of Construct 2, Gamemaker: Studio and Visual Studio. It is only designed to function on machines running Windows 7 or higher: Mac OSX and Linux (all flavours) are unsupported.

Usage of this repo is subject to the License.MD agreement included with it on this repo.

Operating The Simulation

(The simulation is designed to be used on a single target Windows machine in an installation environment, and may require hardware and software not mentioned here. This includes webcams and several more specialist sensor peripherals. If you have any questions, please email the author).

  • Create a new user on your target machine called 'Rob'.
  • Navigate to the folder C:\Users\Rob\appdata\Roaming\masterbeast, creating the /masterbeast folder as necessary.
  • Copy the contents of the \masterbeast\masterbeast appdata folder from this repo into the new folder.
  • Opening masterbeast.exe in the /masterbeast appdata/exe folder will start the simulation and open the Eavesdrop and Pareidolia background applications required to run the simulation. You may need to tab into masterbeast to get it displaying across the whole screen.
  • masterbeast is designed to be displayed on a 1920 x 1200 touchscreen monitor in Portrait Mode.
  • Pressing ⇧+D+L while running the simulation will bring up the debug menu.

Tools Used

Fonts

Gamemaker Extensions

APIs & Libraries

Contact

Elsewhere

About

An interdisciplinary practise-based PhD project, investigating the nature of computational character.

http://robsherman.co.uk/knole

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Languages

Language:Rich Text Format 99.0%Language:Game Maker Language 0.4%Language:HTML 0.3%Language:C# 0.1%Language:CSS 0.0%Language:NSIS 0.0%Language:JavaScript 0.0%Language:GLSL 0.0%Language:C++ 0.0%