bobowitz / 15666-game1

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

MIDAS

Author: Alton Olson

Design: An arcade-style platformer where you try to touch every "island" of tiles in the room.

Screen Shot:

Screen Shot

How Your Asset Pipeline Works:

I wrote a program called asset_converter that reads in a png image and converts the contents to palette and tile data. The first column of the png is reserved for palettes, and the rest is tile data. The data gets stored in the same format in memory as it would be in the PPU466, and then is written directly to a chunked file which is then read directly into the same structures in memory. Backgrounds are generated on-the-fly.

How To Play:

Use the arrow keys to move and jump. Press space if you need to skip a room.

Sources: none

This game was built with NEST.

About


Languages

Language:C 71.0%Language:C++ 28.2%Language:Python 0.8%