- Autobahn tests all pass.
- Significantly outperforms
WebSocket++
,libwebsockets
,Beast
,Crow
,Gorilla
,Kaazing Gateway
,ws
andSocket.IO
in every tested dimension (see benchmark table below). - Linux, OS X & Windows support.
- Valgrind / AddressSanitizer clean.
- Built-in load balancing and multi-core scalability.
- SSL/TLS support & integrates with foreign HTTPS servers.
- Permessage-deflate built-in.
- Node.js binding exposed as the well-known
ws
interface (uws
is at least 20x faster and 20x more scalable).
Benchmarks table - validate
Implementation | User space memory scaling | Connection performance | Short message throughput | Huge message throughput |
---|---|---|---|---|
Beast 1.0.0 b17 | µWS is 7x as lightweight 👍 | µWS is 4x as performant | µWS is 22x as performant | µWS is 3x as performant |
libwebsockets 2.0 | µWS is 11x as lightweight | µWS is equal in performance 👍 | µWS is 6x as performant | µWS is 4x as performant |
Crow [Sep 21] | µWS is 13x as lightweight | µWS is 2x as performant | µWS is 12x as performant | unable to measure |
Gorilla e8f0f8a | µWS is 46x as lightweight | µWS is 3x as performant | µWS is 5x as performant 😮 | data missing |
ws v1.1.0 + binary addons | µWS is 47x as lightweight | µWS is 18x as performant | µWS is 33x as performant | µWS is 2x as performant |
Kaazing Gateway Community 5.0.0 | µWS is 62x as lightweight | µWS is 15x as performant | µWS is 18x as performant | unable to measure |
Socket.IO 1.5.1 | µWS is 62x as lightweight | µWS is 42x as performant 👎 | µWS is 61x as performant 👎 | data missing |
WebSocket++ v0.7.0 | µWS is 63x as lightweight 👎 | µWS is 4x as performant | µWS is 3x as performant 👍 | µWS is 2x as performant 👍 |
Benchmarks are run with default settings in all libraries, except for ws
which is run with the native performance addons. These results were achieved with the native C++ server, not the Node.js addon. Expect worse performance and scalability when using Node.js (don't worry, the Node.js addon will run circles around ws
).
µWebSockets
is a high performance C++ library with optional bindings to Node.js. It is greatly recommended investing in a proper C++ implementation if performance and memory scalability is considered critical for the solution in whole. The C++ interface has been designed for simplicity and only requires you to write a few lines of code to get a working server:
#include <uWS.h>
int main()
{
uWS::Hub h;
h.onMessage([](uWS::WebSocket<uWS::SERVER> ws, char *message, size_t length, uWS::OpCode opCode) {
ws.send(message, length, opCode);
});
h.listen(3000);
h.run();
}
We built µWS
with the existing Node.js infrastructure in mind. That's why we target the widespread ws
interface, allowing us to seamlessly integrate with already existing projects. You simply swap require('ws')
with require('uws')
:
var WebSocketServer = require('uws').Server;
var wss = new WebSocketServer({ port: 3000 });
function onMessage(message) {
console.log('received: ' + message);
}
wss.on('connection', function(ws) {
ws.on('message', onMessage);
ws.send('something');
});
There are some important incompatibilities with ws
though, we aim to be ~90% compatible but will never implement behavior that is deemed too inefficient:
- Binary data is passed zero-copy as an
ArrayBuffer
. This means you need to copy it to keep it past the callback. It also means you need to convert it withBuffer.from(message)
if you expect aNode.js Buffer
. webSocket._socket
is not anet.Socket
, it is just a getter function with very basic functionalities.webSocket._socket.remote...
might fail, you need to cache it at connection.webSocket
acts like anEventEmitter
with one listener per event maximum.webSocket.upgradeReq
is only valid during execution of the connection handler. If you want to keep properties of the upgradeReq for the entire lifetime of the webSocket you better attach that specific property to the webSocket at connection.
µWS
is already the default engine in recent versions of deepstream.io and SocketCluster.
You can enable uws
in Socket.IO using something like this:
var io = require('socket.io')(80);
io.engine.ws = new (require('uws').Server)({
noServer: true,
perMessageDeflate: false
});
You can set 'uws' as transformer in Primus:
var primus = new Primus(server, { transformer: 'uws' });
- Node.js 4.x, 5.x & 6.x supported (Windows version requires Node.js 6.4.0+)
- Linux, Mac OS X & Windows supported
gcc
>= 4.8.0 andmake
(or compatible) are required to build from source. This translates to Visual Studio >= 2015 on Windows and Clang >= 3.3 on macOS.
On installation, the module will be attempted to be build from source. If that fails, it will attempt to fall back to prebuilt modules which are provided for most platforms. If that fails too, uws
will throw on require
.
First of all you need to install the required dependencies. On Unix systems this is typically done via package managers, like homebrew in the case of OS X or dnf
in the case of Fedora Linux. On Windows you need to search the web for pre-compiled binaries or simply compile the dependencies yourself.
- libuv 1.3+
- OpenSSL 1.0.x
- zlib 1.x
- CMake 3.x
Obviously you will need to clone this repo to get the sources. We use CMake as build system.
git clone https://github.com/uWebSockets/uWebSockets.git && cd uWebSockets
cmake .
Now, on Unix systems it should work by simply running make
. Run [sudo] make install
as you wish.
If you are running Windows you should now have a bunch of Visual Studio project files and one solution file. Open the solution file, now you need to make sure the header include paths and library paths are all set according to where you installed the dependencies. You might also need to change the names of the libraries being linked against, all according to the names of the installed library files. You know the drill.