Bo Li's starred repositories
kkndme_tianya
天涯 kkndme 神贴聊房价
deep-painterly-harmonization
Code and data for paper "Deep Painterly Harmonization": https://arxiv.org/abs/1804.03189
missing-semester-cn.github.io
the CS missing semester Chinese version
fluid-engine-dev
Fluid simulation engine for computer graphics applications
sparse-voxel-octrees
CPU Sparse Voxel Octree Implementation
harmonic-oscillator-pinn
Code accompanying my blog post: So, what is a physics-informed neural network?
etx-tracer
Physically-based CPU and GPU ray-tracer
PSRayTracing
A (modern) C++ implementation of the Peter Shirley Ray Tracing mini-books (https://raytracing.github.io). Features a clean project structure, perf. improvements (compared to the original code), multi-core rendering, and more.
QtDirect3D
QDirect3DWidget implementation similar to the built-in QOpenGLWidget
Visual-Studio-Visualizers
Custom views of various objects for Visual Studio debugger
blender_material_preview_scene
BMPS - Blender material preview scene
HairWorks-Exporter-For-Blender
A Blender Addon that will allow you to export a Blender hair particle system to an application that supports the import of HairWorks .apx files.
BlenderNoriPlugin
Export blender scenes to the Nori educational raytracer. Proposed and used in the Computer Graphics course at ETH Zurich, Fall 2020
mitsuba-vdb
OpenVDB Support for Mitsuba