bnlrnz / cuda_raytracer

University project to implement a basic Raytracer in CUDA

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Basic Raytracer in CUDA

CUDA Raytracer is a University project to implement a basic Raytracer in CUDA. It is supplementary to the lecture on the architecture of parallel computers and gpus from Prof. Froitzheim at the TU Bergakademie Freiberg.

Defined Goal

The defined scope is to raytrace a simple .obj-file that consists only of triangles and allow basic shading. More advanced features might be added later.

  • import .obj-file, containing only triangles
  • implement functional and efficient data structures for the world geometry
  • real time output onto screen and/or output to image files
  • implementation with modern C++14 and CUDA 8
  • Phong Shading
  • moveable light sources
  • camera movement with user input

Parts of the implementation might rely on previous projects with similar goals developed by former students.

Platform

This project is developed and tested on the following platform. Other platforms might work but are not tested.

  • Ryzen R7 1700X
  • GTX 1070
  • ubuntu 17.04
  • CUDA 8
  • clang 4 and gcc 5.4

Dependencies

Dependencies exist to common libraries and SDKs.

About

University project to implement a basic Raytracer in CUDA


Languages

Language:Cuda 47.0%Language:C++ 29.7%Language:Python 15.7%Language:CMake 7.6%