Brian McDonald's repositories
LD48-BMD
My Ludum Dare Repo
gp2
The base code for the Games Programming 2 module
ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony's Worldwide Studios central tools group since early 2006. ATF has been used by most Sony first party game studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studios, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
HonoursGame
UnityHonoursGame
PastLife-Unity
GitHub repo of a Unity Port of the Scoittish Game Jam 2012 Entry - Past Life. This port is to enable me to learn Unity3D new 2D Toolkit
UnityBehaviorLibrary
UnityBehaviorLibrary is a framework for creating behavior trees for game AI. It is free to use, modify, and redestribute as covered under the attached License (FreeBSD). Enjoy!
GP2-Git-Exercise-Fork
Used for the Fork Part of the Exercise
GP2-Git-Exercise
This is a repo which allows you to play around with GitHub
unity-gendarme
A tool based on mono-tools' Gendarme, to provide analysis rules dedicated to Unity's assemblies
ImageViewer
First attempt at an Image viewer using WPF