A simple 2D game using ECS (Entity, Component, System) Game Engine design, SFML, and modern C++.
Just Point and Shoot at random polygons that spawn at random locations in specified intervals.
Based off of this Game Programming Course
To build: mkdir build && cd build && cmake .. && make
(at project root)
To play: ./main
(inside the build directory)
Controls: [W, A, S, D] to move, [left mouse] to shoot, [right mouse] for special weapon, [Space] to pause game
Note: edit config.txt
to change various game settings