3D engine developed by Lonely Cat Games
This engine was used for PC game Hidden and Dangerous
It's not maintained since 2004, but it still shows some nice techniques: physics, sectors+portals, occluders, bump/detail/light/environment -mapping, human animations, BSP tree, collisions, rain, snow, level-of-detail, particles, scripting, shadows, etc.
This was used in a real PC game!
This project can be compiled under Microsoft Visual Studio 2008
It contains also compiled binaries, so it can be run directly without compilation (run Editor\Bin\test.exe) Use Menu>File>Open mission to load different scenes.
It runs under Windows (XP up to Windows 11, and maybe newer)
Structure of the project:
- DirectX - needed headers and libraries for DirectX
- Docs - documentation on how the engine and editor works
- Include - C++ header files
- lib - compiled libs (these can be compiled from sources)
- Source - C++ source files for all parts of engine
- Tools - compiled 3DS Max 4/7 plugins
- Editor - Editor sources and binaries
- _src - source file
- Bin - precompiled binaries - start the app from here
- Maps - textures
- Missions - 3D scenes
- Models - 3D models