Mikel Shearburn's starred repositories
RogueSharpTutorialUnityPort
A Unity port of the RogueSharp V3 tutorial at https://roguesharp.wordpress.com/. The project advances as far as Step 18, Creating Stairs in the tutorial. The branch 'Beyond_Tutorial' is the only branch currently being developed.
unicodetiles.js
A JavaScript character-based tile engine for creating games such as roguelikes.
C-Sharp-Algorithms
:books: :chart_with_upwards_trend: Plug-and-play class-library project of standard Data Structures and Algorithms in C#
idiomatic.js
Principles of Writing Consistent, Idiomatic JavaScript
raytracing.github.io
Main Web Site (Online Books)
Procedural-Cave-Generator
Unity scripts that procedurally generate ready-to-use cave meshes.
MultiRogueLike
Dungeon of the Rogue Daemon - A Multiplayer Roguelike for the Commodore 64 and other retro machines (also playable in modern browsers)
modern-cpp-features
A cheatsheet of modern C++ language and library features.
RoguelikeDevResources
A curated list of roguelike development resources
awesome-gamedev
A collection of free software and free culture resources for making amazing games. (mirror)
prettylight
đź’ˇ Simple GameMaker lighting
ai-challenge
AI Challenge is a framework for facilitating artificial intelligence (AI) tournaments.
CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
googletest
GoogleTest - Google Testing and Mocking Framework
Rogue-Survivor-Alpha-9
Rogue Survivor game original source code from 2012
QuaestumFacere
Scifi Roguelike
Dungeonator
Dungeonator world generator for Bukkit
BludBourne
BludBourne is a complete RPG game used as a reference implementation for my book "Mastering LibGDX Game Development."