blackwaltzcq

blackwaltzcq

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XeNTaXTools-Legacy

Legacy tools scraped from the XeNTaX forums.

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Wwise-Unpacker

Unpack game audio Wwise files (pck, bnk)

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animancer

Documentation for the Animancer Unity Plugin.

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EnTranslate

Visual Studio 2022 划词翻译插件!该插件可以方便地翻译变量名、类名、方法名等单词,帮助您更轻松地理解和使用代码。

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JKFrame

Indie Game Framework

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generic-serializable-dictionary

Minimalist dictionary for Unity 2020 and above with native look and feel

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Serializable-Dictionary-Unity

Create a serializable dictionary in Unity with all necessary error detections

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BeneDict

A code generating wizard that works on Fredrik Ludvigsen's SerializableDictionary on wiki.unity3d.com

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SteamTools

🛠「Watt Toolkit」是一个开源跨平台的多功能 Steam 工具箱。

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Cyberpunk-Blender-add-on

The Cyberpunk add-on for Blender bridges complex game assets with Blender.

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WolvenKit

Community Mod editor/creator for REDengine games.

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CP77Tools

Cyberpunk2077 archive modding tools.

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nier-rein-apps

An assortment of applications interfacing with the API of Nier Reincarnation.

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rein-kuro

Tools for working with NieR Reincarnation.

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GASDocumentation

My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.

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GPT_API_free

Free ChatGPT API Key,免费ChatGPT API,支持GPT4 API(免费),ChatGPT国内可用免费转发API,直连无需代理。可以搭配ChatBox等软件/插件使用,极大降低接口使用成本。国内即可无限制畅快聊天。

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ChatAnywhere

使用GPT-3.5 API创建的Copilot,支持office、word、wps中使用,任意软件内选中文本补全内容,word copilot

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AssetBundles-Browser

Editor tool for viewing and debugging asset bundle contents before and after builds

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MotionFramework

MotionFramework is unity3d game framework.

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ET

ET + hybridlcr + YooAsset + luban + FGUI + NKGMoba + UniTask

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XCSkillEditor_Local

XCSkillEditor单机版本

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XCSkillEditor_Unity

基于Flux扩展开发的UnityAct技能编辑器, ,集成Mirror支持局域网联机

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excel2json

把Excel表转换成json对象,并保存到一个文本文件中。

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XMLib.AM

XMLib 动作游戏开发套件

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OgreBindings

Ogre3D bindings for NoesisGUI

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Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

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