gl_NumWorkGroups doesn't compile when the target is DirectX
endianvoid opened this issue · comments
endianvoid commented
compiling a compute shader with shaderc
that uses gl_NumWorkGroups
fails when the target is directx, however it compiles when the target is opengl, any suggestions on how to fix it ?
Бранимир Караџић commented
You would need to pass that as uniform for now.