bk2427's starred repositories
cosc301-proj04
xv6 clone/join
CS6533-FA16
Assignments for CS-GY 6533, Fall 2016
3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Non-Photorealistic-Rendering
Software developed as part of the dissertation "Non-photorealistic 3D rendering techniques" for Universidad de Jaén's Degree in Computer Engineering.
OpenGL-Edge-Depth-Detection
Edge detection using depth buffer :)
Non-Photorealistic-GLSL-Shaders
An OpenGL program that showcases non-photorealistic rendering techniques in real time, including toon/cel shading, Gooch shading (technical illustration), and cross-hatching.
toonshading
Toon shading of the standford bunny done in OpenGL
obj_raytracer
For blog post