bk2427

bk2427

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cosc301-proj04

xv6 clone/join

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CS6533-FA16

Assignments for CS-GY 6533, Fall 2016

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3d-game-shaders-for-beginners

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

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Non-Photorealistic-Rendering

Software developed as part of the dissertation "Non-photorealistic 3D rendering techniques" for Universidad de Jaén's Degree in Computer Engineering.

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OpenGL-Edge-Depth-Detection

Edge detection using depth buffer :)

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Non-Photorealistic-GLSL-Shaders

An OpenGL program that showcases non-photorealistic rendering techniques in real time, including toon/cel shading, Gooch shading (technical illustration), and cross-hatching.

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npr

non-photorealstic rendering, in opengl 3.3

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toonshading

Toon shading of the standford bunny done in OpenGL

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obj_raytracer

For blog post

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