Burak's repositories
UE-fortnite-device-timer-via-verse
Timer component for Fortnite creative devices written in Verse language of Epic Games, Unreal Engine (UEFN)
bk-kurt
Config files for my GitHub profile.
client-authoritive-multiplayer-lag-compensation
Network lag compensation using reconciliation including dynamic input caching.
event-driven-scriptable-async-audio-system-with-UniTask
An improvement to an event driven scriptable Audio Management system using UniTask
starla
3D spacecraft shooter game
texturify-AI
Unity Editor Tool Integrating OpenAI's DALL-E for Advanced Texture Creation
UI-toolkit-RPG-inventory-MVC
UI toolkit MVC implementation for inventory use case in RPG theme.
volume-based-adaptive-LOD-system
The core implementation of an adaptive LOD (Level of Detail) threshold algorithm, which incorporates object volume, aims to significantly enhance the efficiency and visual quality of 3D environments in games.
windy-flow-field-system
Idea Prototype : Foundation for simulating artificial wind effects in a flow field pathfinding system