Burak's repositories

UE-fortnite-device-timer-via-verse

Timer component for Fortnite creative devices written in Verse language of Epic Games, Unreal Engine (UEFN)

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bk-kurt

Config files for my GitHub profile.

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client-authoritive-multiplayer-lag-compensation

Network lag compensation using reconciliation including dynamic input caching.

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event-driven-scriptable-async-audio-system-with-UniTask

An improvement to an event driven scriptable Audio Management system using UniTask

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starla

3D spacecraft shooter game

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texturify-AI

Unity Editor Tool Integrating OpenAI's DALL-E for Advanced Texture Creation

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UI-toolkit-RPG-inventory-MVC

UI toolkit MVC implementation for inventory use case in RPG theme.

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volume-based-adaptive-LOD-system

The core implementation of an adaptive LOD (Level of Detail) threshold algorithm, which incorporates object volume, aims to significantly enhance the efficiency and visual quality of 3D environments in games.

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windy-flow-field-system

Idea Prototype : Foundation for simulating artificial wind effects in a flow field pathfinding system

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