What is it? A simple to use, lightweight wrapper for some minifiers, to minify and merge multiple js and css files. Used in conjunction with CSS Sprites, can get http requests right down. NOTE: So far this is untested! It works but I still consider it very much alpha. Feedback very welcome. Aims: Simple and fully unit-tested [ -> unit tests still to do ] Allow for whole-direcotry includes of js / css or file-by-file includes [ -> whole dir reads to do ] should compile, minify and compress js and css into one asset each [ done ] Should allow some way to refresh cache based on last modified dates [ done ] should allow different pages to include different assets. [ done, allows various implementations ] if a file is listed as something.min.xx, shouldn't re-minify [ done ] Only serves one js and one css file, but only re-minifies files that are changed since caching. [ done ] Example use cases [ PHP example To do ] Rewrite this as markdown! Usage : You have three options for usage: Initial setup : copy the assetCache folder into your application and setup the config file with your directory structure (defaults are as in the repo) Ensure app can write to the cache, css and javascript folders. HTML based site: create a file 'loader.php' or similar and put it in your web root. Link to it as your css and / or js file. In the loader, setup the required files (folders recursion coming shortly) and call the app output the contents of the cache file eg $cacheFile = $Handler->cacheAssets($arrayOfFileNames, 'javascript', true); echo file_get_contents($cacheFile); (see example at public_html/loader.php) PHP based sites : make sure your final output folders are inside your web-root call the app where appropriate in your script eg $cssCache = $Handler->cacheAssets($cssFilesArray, 'css') link to the created resource in your template CLI usage: assetCache /pathTo/uncompressed/files/ /pathto/target.min.js [css|js] This will parse the supplied uncompressed dir and compile all files with supplied extension (css or js) into to the target file. Default filetype is js NOTE: for initial development I used the example files supplied with HTML Kickstart. (Wanted to play with it anyways.)