Bing Xu (bing-xu-graphics)

bing-xu-graphics

Geek Repo

Company:University of California San Diego

Location:San Diego

Home Page:https://bingxu.tech/

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Organizations
AnimalFarmHZ
mcdenoising

Bing Xu's repositories

neusample_release

Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials

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guided-evolutionary-strategies

Guided Evolutionary Strategies

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awesome-deep-learning-papers

The most cited deep learning papers

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awesome-implicit-representations

A curated list of resources on implicit neural representations.

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awesome-NeRF

A curated list of awesome neural radiance fields papers

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awesome-vulkan

Awesome Vulkan ecosystem

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brdf

BRDF Explorer

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CppCon2017

Slides and other materials from CppCon 2017

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emca

EMCA: Explorer of Monte Carlo based Algorithms

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Falcor

Real-Time Rendering Framework

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godot

Godot Engine – Multi-platform 2D and 3D game engine

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google-research

Google Research

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GPU-Book

ShaderX, GPU Pro, GPU Zen

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hitchhikersscatter

Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering

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julia

The Julia Programming Language

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kajiya

💡 Experimental real-time global illumination renderer 🦀

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lajolla_public

UCSD CSE 272 renderer

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ltc_code

Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"

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mitsuba

Mitsuba renderer main repository

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mitsuba2

Mitsuba 2: A Retargetable Forward and Inverse Renderer

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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practical-path-guiding

Implementation of the research paper "Practical Path Guiding for Efficient Light-Transport Simulation" + improvements

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redner

Differentiable rendering without approximation.

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system-design-primer

Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.

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tekari

A visualization and editing tool for reflectance data

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ThunderLoom

A physically based shader for woven cloth

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tungsten

High performance physically based renderer in C++11

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VulkanTools

Tools to aid in Vulkan development including useful layers, trace and replay, and tests

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