Bing Xu's repositories
neusample_release
Code and resources for SIGGRAPH 2023 paper NeuSample: Importance Sampling for Neural Materials
guided-evolutionary-strategies
Guided Evolutionary Strategies
awesome-deep-learning-papers
The most cited deep learning papers
awesome-implicit-representations
A curated list of resources on implicit neural representations.
awesome-NeRF
A curated list of awesome neural radiance fields papers
awesome-vulkan
Awesome Vulkan ecosystem
brdf
BRDF Explorer
CppCon2017
Slides and other materials from CppCon 2017
emca
EMCA: Explorer of Monte Carlo based Algorithms
Falcor
Real-Time Rendering Framework
godot
Godot Engine – Multi-platform 2D and 3D game engine
google-research
Google Research
GPU-Book
ShaderX, GPU Pro, GPU Zen
hitchhikersscatter
Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering
julia
The Julia Programming Language
kajiya
💡 Experimental real-time global illumination renderer 🦀
lajolla_public
UCSD CSE 272 renderer
ltc_code
Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
mitsuba
Mitsuba renderer main repository
mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
practical-path-guiding
Implementation of the research paper "Practical Path Guiding for Efficient Light-Transport Simulation" + improvements
redner
Differentiable rendering without approximation.
system-design-primer
Learn how to design large-scale systems. Prep for the system design interview. Includes Anki flashcards.
tekari
A visualization and editing tool for reflectance data
ThunderLoom
A physically based shader for woven cloth
tungsten
High performance physically based renderer in C++11
VulkanTools
Tools to aid in Vulkan development including useful layers, trace and replay, and tests