billwillman's starred repositories
UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.9 Release
NavMeshComponents
High Level API Components for Runtime NavMesh Building
LoopScrollRect
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
UnityOctree
A dynamic, loose octree implementation for Unity written in C#
MotionMatching
road to next-gen animation.
UnityMeshSimplifier
Mesh simplification for Unity.
MapleStory-GM-Client
Offline MapleStory Client Emulator
shader_for_unity
some shaders for unity,such as Post processing,brdf,rendering and so on
UnityNodeEditorBase
Basic editor extension functionality to get a node editor up and running.
PotentiallyVisibleSetPlugin
离线PotentiallyVisibleSet,用于解决 Unity OcclusionCulling 处理超大地图无法动态加载以及CPU和内存占用较高的问题
NavmeshExport
unity navmesh data exporter
unity3d_nav_critterai
KBEngine is a MMOG engine of server.
RVO2-3D-Unity
RVO2-3D-Unity
LcokstepECS_Demo_Boid
Lockstep ECS demo
PBR_Guide_Chinese
闲暇时间渣翻
capnproto-net
Cap'n Proto bindings for .NET languages