bibleuspro's repositories
kbengine
A MMOG engine of server.
GameFramework
This is a game framework based on Unity 5.3 and later versions.
ece4750-tut2-git
ECE 4750 Tutorial 2: Git Distributed Version Control System
mamba-dac2018
Code used in paper "Mamba: Closing the Performance Gap in Productive Hardware Development Frameworks"
pymtl
Python-based hardware modeling framework
ScriptableRenderPipeline
Scriptable Render Pipeline
pxt-sample
Sample target for PXT
Looker
Rendering Engine using C++ and Vulkan to achieve Physically-Based Rendering on GPU
poweradmin
A web-based control panel for PowerDNS
starving-artist-jekyll-theme
A portfolio theme for Jekyll for artists to display their work - http://chrisanthropic.github.io/starving-artist-jekyll-theme/
xip-pdns
PowerDNS pipe backend adapter powering xip.io
blender_chromium
Chromium embedded in Blender to utilize V8 & WebGL.
blender-dev-tools
Tools for blender developers. To clone this repository use git clone git://git.blender.org/blender-dev-tools.git
attract-blender-addon
Attract integration for Blender VSE. Contribute to attract-blender-addon development by creating an account on GitHub.
blender-translations
Blender translations for various languages, managed by Translations project.
blender-addons-contrib
Blender Add-ons included in test builds, for more adventurous users. Managed by Addons project. Scripts in this repository will be accessible in daily builds, but excluded from official releases. To access these add-ons select the Testing category in the add-on interface. This repository is used as a submodule from Blender's git repository, at: release/scripts/addons_contrib. If you have a checkout of Blender's source code, you can use the repository from there.
blender-addons
Blender Addons included in official releases. This repository is used as a submodule from Blender's git repository, at: release/scripts/addons. If you have a checkout of Blender's source code, you can use the repository from there.
krom_blender
Krom integrated in Blender
unityplugins
Unity Plugins for Windows Store and Azure related functions.
Facepunch.Steamworks
Another fucking c# Steamworks implementation
behaviac-1
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
FireNET
Master-server to create a multiplayer online games based on CryEngine
steamlink-sdk
An SDK for creating native Steam Link applications