Brad Guesman (bguesman)

bguesman

Geek Repo

Location:San Francisco, CA

Home Page:bradguesman.com

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Brad Guesman's repositories

expanse-extensions

Repository of links to community-developed extensions for Expanse, the Unity asset.

expanse-fog-blur

Extension for Expanse that applies a blur based on fog transmittance.

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ratnet

Implementation of Wright et. al's "Realtime Guitar Amplifier Emulation with Deep Learning" in Tensorflow 2.0.

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brainvr

Code for visualization of brainwaves during mindfulness meditation.

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expanse-2.0

Second iteration Expanse Sky, a physically-based sky and clouds solution, for the Unity HDRP.

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expanse-shadergraph

Adds shadergraph support to the unity asset Expanse. Only works with the Unity 2022.1 alpha and above.

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wetnet

Final project for Brown's CS1470 course, using style transfer methods to upsample 2D water simulations.

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anchor-challenge

Coding challenge for anchor.fm.

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bguesman.github.io

Personal portfolio site.

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black-hole-raytracing

Project for Brown's Physics 1100 class, General Relativity: a ray tracer written in Python that simulates the bending of light rays due to the presence of a black hole.

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BradLearnsUnreal

I try to learn how to do a bunch of stuff in UE5.

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CloudGAN

Experiment for using a GAN to generate 2D cloud textures.

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CloudNet

Generative model for clouds based on satellite data.

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docsify-test

Test out using the docsify platform, which auto-generates a documentation site based on markdown files.

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double_pendulum

Simple double pendulum motion sim made with p5.js.

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expanse-clouds

Sky model I worked on previously, but with the addition of realtime volumetric clouds.

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expanse-promo-site

Promo site for the Expanse volumetric sky and clouds plugin for Unity.

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expanse-transparent-shaders

Repository for hosting different transparent shader sources, to avoid including them directly in the main repo's packaged build.

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ExpanseSkyTests

Backing up some work I've been doing on realtime physically-based sky simulation in Unity.

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hartshorne-isabelle

Isabelle version of everything in Hartshorne's Foundations of Projective Geometry book.

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openvdb

OpenVDB - Sparse volume data structure and tools

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planetary-motion-sim

Simple 2-D planetary motion sim made with p5.js.

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react-portfolio

Test of using react to build a portfolio site.

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ReplicantDelay

Stereo delay audio plugin made with WDL-OL framework.

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ReplicantDelaySite

A site for my Analogue Delay plugin, The Replicant Delay.

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spotify-d3-workshop

Stencil code for Brown 2018 Datathon's Spotify API/d3 workshop.

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StableFluids

A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

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turbulence

Realtime GPU fluid simulation in Unity.

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weather_keyboard

Brown University's soundSTEAM's weather keyboard project.

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