Brad Guesman's repositories
expanse-extensions
Repository of links to community-developed extensions for Expanse, the Unity asset.
expanse-fog-blur
Extension for Expanse that applies a blur based on fog transmittance.
expanse-2.0
Second iteration Expanse Sky, a physically-based sky and clouds solution, for the Unity HDRP.
expanse-shadergraph
Adds shadergraph support to the unity asset Expanse. Only works with the Unity 2022.1 alpha and above.
anchor-challenge
Coding challenge for anchor.fm.
bguesman.github.io
Personal portfolio site.
black-hole-raytracing
Project for Brown's Physics 1100 class, General Relativity: a ray tracer written in Python that simulates the bending of light rays due to the presence of a black hole.
BradLearnsUnreal
I try to learn how to do a bunch of stuff in UE5.
CloudGAN
Experiment for using a GAN to generate 2D cloud textures.
CloudNet
Generative model for clouds based on satellite data.
docsify-test
Test out using the docsify platform, which auto-generates a documentation site based on markdown files.
double_pendulum
Simple double pendulum motion sim made with p5.js.
expanse-clouds
Sky model I worked on previously, but with the addition of realtime volumetric clouds.
expanse-promo-site
Promo site for the Expanse volumetric sky and clouds plugin for Unity.
expanse-transparent-shaders
Repository for hosting different transparent shader sources, to avoid including them directly in the main repo's packaged build.
ExpanseSkyTests
Backing up some work I've been doing on realtime physically-based sky simulation in Unity.
hartshorne-isabelle
Isabelle version of everything in Hartshorne's Foundations of Projective Geometry book.
openvdb
OpenVDB - Sparse volume data structure and tools
planetary-motion-sim
Simple 2-D planetary motion sim made with p5.js.
react-portfolio
Test of using react to build a portfolio site.
ReplicantDelay
Stereo delay audio plugin made with WDL-OL framework.
ReplicantDelaySite
A site for my Analogue Delay plugin, The Replicant Delay.
spotify-d3-workshop
Stencil code for Brown 2018 Datathon's Spotify API/d3 workshop.
StableFluids
A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.
turbulence
Realtime GPU fluid simulation in Unity.
weather_keyboard
Brown University's soundSTEAM's weather keyboard project.