达达's repositories
BehaveAsSakura
An deterministic behavior tree implementation for multiplayer networking games
bevy_xpbd
2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
BulletSharpUnity3d
A fork of the BulletSharp project to make the Bullet Physics Engine usable from C# code in Unity3d
DotnetRaylibWasm
Prototype for .NET 7 with Raylib compiled into WebAssembly (wasm)
dragonboat
A feature complete and high performance multi-group Raft library in Go.
dual-deserts
Dual Contouring driven desert environment.
flecs
A fast entity component system (ECS) for C & C++
freemocap
Free Motion Capture for Everyone 💀✨
jitterphysics
Realtime physics engine for .NET (from http://code.google.com/p/jitterphysics)
kityminder
百度脑图
LiteNetLib
Lite reliable UDP library for Mono and .NET
LockstepFramework
Framework for lockstep RTS, TD, and MOBA games. Under development.
Marching-Cubes-Terrain
Marching Cubes terrain implementation in Unity
neural-enhance
Super Resolution for images using deep learning.
noa
Experimental voxel game engine.
NonEuclidean
A Non-Euclidean Rendering Engine for 3D scenes.
reactphysics3d
Open source C++ physics engine library in 3D
ReactUnityCore
React and HTML framework for Unity UI & UIToolkit
sdf-physics
SDF Physics
soft-float-starter-pack
Software implementation of floating point numbers and operations
unity-deterministic-physics
Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats
UnityVisualizations
Collection of shaders and visual effects created for Unity 3D.
VoxelPlugin
Voxel Plugin for Unreal Engine