Benjamin Fleischhacker's repositories
teavm-gradle-plugin
Gradle plugin for compiling(transpiling) JVM bytecode to JavaScript using TeaVM
bevy
A refreshingly simple data-driven game engine built in Rust
bevy-inspector-egui
Inspector plugin for the bevy game engine
bevy_editor_pls
In-App editor tools for bevy applications
bevy_egui
🇺🇦 Please support the Ukrainian army: https://www.comebackalive.in.ua/donate
cats
Lightweight, modular, and extensible library for functional programming.
docs
Documentation for users of Knative components
eff-cats
Eff monad for cats - http://atnos-org.github.io/eff-cats
dynamic_reload
Dynamic reloading of shared libraries
fbchat
Facebook Chat (Messenger) for Python
korge
KorGE Game Engine. Multiplatform Kotlin Game Engine
krangl
krangl is a {K}otlin DSL for data w{rangl}ing
MarcLaidlaw-Epistle3
Just being archived for posterity.
material-ui
React Components that Implement Google's Material Design.
mockito-kotlin
Using Mockito with Kotlin
Monocle
Optics library for Scala
purescript-psa
Error/Warning reporting frontend for the PureScript compiler
purescript-pux
Build purely functional, type-safe web apps with PureScript.
purescript-react-navigation
PureScript bindings for React Navigation
purescript-reactnative
React Native bindings for purescript
react-native-elements
Cross Platform React Native UI Toolkit
react-native-web
React Native for Web
segment-anything
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
vis-editor
Level editor and LibGDX UI toolkit
vscode-ide-purescript
PureScript IDE support for VS Code