Benjamin Fleischhacker's repositories

teavm-gradle-plugin

Gradle plugin for compiling(transpiling) JVM bytecode to JavaScript using TeaVM

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bevy

A refreshingly simple data-driven game engine built in Rust

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bevy-inspector-egui

Inspector plugin for the bevy game engine

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bevy_editor_pls

In-App editor tools for bevy applications

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bevy_egui

🇺🇦 Please support the Ukrainian army: https://www.comebackalive.in.ua/donate

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cats

Lightweight, modular, and extensible library for functional programming.

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docs

Documentation for users of Knative components

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eff-cats

Eff monad for cats - http://atnos-org.github.io/eff-cats

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emm

A general monad for managing stacking effects

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eta-2048

2048 game clone using Yampa FRP library

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dynamic_reload

Dynamic reloading of shared libraries

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fbchat

Facebook Chat (Messenger) for Python

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korge

KorGE Game Engine. Multiplatform Kotlin Game Engine

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krangl

krangl is a {K}otlin DSL for data w{rangl}ing

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MarcLaidlaw-Epistle3

Just being archived for posterity.

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material-ui

React Components that Implement Google's Material Design.

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mockito-kotlin

Using Mockito with Kotlin

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Monocle

Optics library for Scala

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purescript-psa

Error/Warning reporting frontend for the PureScript compiler

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purescript-pux

Build purely functional, type-safe web apps with PureScript.

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purescript-react-navigation

PureScript bindings for React Navigation

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purescript-reactnative

React Native bindings for purescript

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react-native-elements

Cross Platform React Native UI Toolkit

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react-native-web

React Native for Web

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segment-anything

The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.

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vis-editor

Level editor and LibGDX UI toolkit

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vscode-ide-purescript

PureScript IDE support for VS Code

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