larry kirschner's repositories

defines

Make the define symbols in Unity projects discoverable and easy to enable/disable with an editor window.

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doxygen-unity-package

Generates doxygen docs for a unity3d package

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node-unity-guid-utils

Find all the instances of a set of guids in unity scene or prefab (yaml) files and replace them with a set of mapped guids. Common js yaml parsers can't read or write unity's yaml for scenes and prefabs because of the use of tags. This library sidesteps yaml issues by making replacements using regular expressions.

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property-bindings-text-mesh-pro

Property wrapper classes for TextMeshPro, e.g. TextMeshProHasText

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state-controllers

Manage state for an object as a collection of bool, float, and int properties (as Animator does) while also allowing those properties to be more easily shared (as Components)

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async-await-until

Simplifies switching async calls from main to background threads and back. This is a copy of https://github.com/svermeulen/Unity3dAsyncAwaitUtil/ wrapped as an npm package so that it can be used as a dependency by other packages.

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color-property-utils

Components to control color using property interfaces

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comments

Components for attaching a comment to a GameObject or an animator state

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controller-interfaces

interfaces for (MVCish) controller implementations. Broken out into their own packages so that other packages can depend on just the interfaces

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controller-toggles

wrap a toggle in a controller, usually as a means to resuse a toggle prefab around your app

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convert-type-ext

Utility to safely try converting object to any type, provided as as an extension method: object.TryConvertTo<T>

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dependency-injection

Provides IoC dependency injection. Works on top of beatthat/services which provides the container itself

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dl-docker

An all-in-one Docker image for deep learning. Contains all the popular DL frameworks (TensorFlow, Theano, Torch, Caffe, etc.)

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float-property-utils

property-interface components for working with float values

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icon-fonts

Makes it more convenient to use font-based icons in Unity

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minimal-mistakes

:triangular_ruler: Jekyll theme for personal sites, blogs, and portfolios. Two-columns and extremely flexible.

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network-notifications

lightweight set of network notifications that allow different packages to share info about network status

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network-status-properties

Provides connection status from network-status package as a property, bindable to animators, etc.

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node-doxygen

Node plugin for building Doxygen documentation.

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on-apply-prefab-behaviours

Enables you to execute custom behaviours on prefabs when they've been applied.

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openpose

OpenPose: Real-time multi-person keypoint detection library for body, face, and hands estimation

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pool-unity-objects

Object pools for unity objects (which need to be retained on scene/hidden etc)

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properties-unity

Expose properties of standard Unity components as Property components

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rect-property-utils

For complex/transitioning layouts, compontents that enable you to compose layout states as sets of (invisible) RectTransforms.

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scroll-lists

Generic controller for a UI scrolling list of items

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services-state

Mechanim AnimatorController behaviours and bindable properties connected to beatthat/services

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transform-path-ext

ext methods for retrieving a Transform's path, which is often useful for debugging, e.g. myComp.Path() // returns '/root/mycompparent/mycomp

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type-utils

utility functions for working with types, especially finding attributes in assemblies etc.

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ui-drag-thresholds

Define ui drag threshold in inches or cm (as opposed to pixels) for consistency across touch devices.

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unity-ios-app-make-launchable

Make your Unity iOS app launchable from other apps via a url scheme (post build process)

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