dragonbones-cocos2dx-v4-demo
This are Dragon Bones examples ported to cocos2dx V4
File structure
Comparing to original project:
- dragonBones moved to Classes
- cocos2dx folder moved to DemoProj/Classes/dragonBones
- Demos/Classes content moved to DemoProj/Classes
- original 3rdParty/rapidjson moved to DemoProj/Classes
Changes
Following changes were made:
schedule_selector
was replaced byCC_SCHEDULE_SELECTOR
in InverseKinematics.h, CoreElement.cpp, and BoundingBox.hTexture2D
replaced withbackend
in CCFactory.cpp{ GL_ONE, GL_ONE };
replaced by{ cocos2d::backend::BlendFactor::ONE, cocos2d::backend::BlendFactor::ONE };
in CCSlot.cpp- changed arguments for
_trianglesCommand.init()
call in CCArmatureDisplay.cpp