A Blender addon to makes a cracked object based on selected object. Also you can use material preset for cracked objects.
- Wiki: Blender: “Crack It” Addon WIki.
- Blender Artist thread: [Addon] Crack It - Make Crack for Tree, Poop, Rock, etc.
- Basic turorial video: Blender: "Crack It" Add-on Basic Tutorial.
- Blog series for "Crack It" addon: Archive.
- Download the zip file.
- In Blender, go to File > Use Preferences > Add-ons, click "Install from file", and select the zip file.
- Enable 'Mesh: Crack It' addon, AND enable 'Object: Cell Fracture' addon.
- Make sure to enable 'Object: Cell Fracture' addon before use the addon.
- Select an object (High-poly objects take much time to make cracks).
- Find the addon's location in create tab in the toolshelf left. It's usually the same tab of 'Add Primitive'.
- Set crack values and click 'Crack It' button. It makes cracked object with some modifiers.
- Tweak modifier setting. Decimate modifeir to simplify shape, Smooth modifier to smooth shape.
- Select material preset and click 'Apply Material' button.
####Crack Option:
- 'From Child Verts': Use child's vertices and position for origin of crack.
- 'Scale X/Y/Z': Scale of crack. To make long crack like bark of tree, decrease scale of an axis.
- 'Max Crack': Max number of crack. Notice that if you increase it too much, calculation will take long time.
- 'Margin Size': Margin of crack. To make more gap of crack, increase it.
- 'Extrude': Extrusion size along with object's normal.
- 'Random': Randomness of crack' rotation and scale.
####Material Preset:
- 'Excrement': Poop or shit.
- 'Mud': Mud.
- 'Tree1_moss': Mossy Tree.
- 'Tree2_dry': Dry Tree.
- 'Tree3_red': Red Tree.
- 'Rock': Rock.
###v0.1.0 Download: v0.1.0.zip.