Daniel Simmons's repositories

FauxGalagaReckoning

Used for working on a small and fun space shooter in SDL/C++

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GitBlocks

GitBlocks is an easy-to-use and small git plugin for Code::Blocks.

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HackGT2018

Making a small game for HackGT 2018

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Hanabi

https://play.google.com/store/apps/details?id=com.ordonteam.hanabi

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Meteor-Practice

Messing around with taking notes in Meteor js

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Scrolling-Shooter-Updateable

My first attempt at making a scrolling shoot-em-up. Updates coming.

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SDL-Space-Shooter-Updateable

An updateable version of the space shooter I created at Google HackAtlanta 2016 with C++ and SDL

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SDL-Space-Shooter-v2

My rendition of a space shooter using the sdl2 library and C++. Currently detects basic collision between lasers(shot with the spacebar) and boxes and lets you move around the left half of the screen with the arrow keys. Initially created solo a Google HackAtlanta 2016. This is v2, where the collision detector has been debugged, sometimes deletes objects that didn't truly collide.

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Tic-Tac-Toe-AI

A version of Tic-Tac-Toe with an unbeatable AI and game method stored in separate classes.

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MeteorPractice

Practice for Meteor.js

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octoduino

Arduino sketch that allows programming in multiple scripting languages from an SD card.

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Proj-3

Project 3

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Raycaster-Challenge

This is my personal attempt at learning how to use raycasting, especially within the constraints of my state manager in SDL2/C++.

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Scrolling-Shooter-in-SDL

My rendition of a scrolling shootem=em=ip in SDL/C++

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SDL-Space-Shooter

My rendition of a space shooter using the sdl2 library and C++. Currently detects collisions between lasers and boxes , and lets you move between the left half of the screen.

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