Daniel Simmons's repositories
FauxGalagaReckoning
Used for working on a small and fun space shooter in SDL/C++
GitBlocks
GitBlocks is an easy-to-use and small git plugin for Code::Blocks.
HackGT2018
Making a small game for HackGT 2018
Meteor-Practice
Messing around with taking notes in Meteor js
Scrolling-Shooter-Updateable
My first attempt at making a scrolling shoot-em-up. Updates coming.
SDL-Space-Shooter-Updateable
An updateable version of the space shooter I created at Google HackAtlanta 2016 with C++ and SDL
SDL-Space-Shooter-v2
My rendition of a space shooter using the sdl2 library and C++. Currently detects basic collision between lasers(shot with the spacebar) and boxes and lets you move around the left half of the screen with the arrow keys. Initially created solo a Google HackAtlanta 2016. This is v2, where the collision detector has been debugged, sometimes deletes objects that didn't truly collide.
Tic-Tac-Toe-AI
A version of Tic-Tac-Toe with an unbeatable AI and game method stored in separate classes.
MeteorPractice
Practice for Meteor.js
octoduino
Arduino sketch that allows programming in multiple scripting languages from an SD card.
Proj-3
Project 3
Raycaster-Challenge
This is my personal attempt at learning how to use raycasting, especially within the constraints of my state manager in SDL2/C++.
Scrolling-Shooter-in-SDL
My rendition of a scrolling shootem=em=ip in SDL/C++
SDL-Space-Shooter
My rendition of a space shooter using the sdl2 library and C++. Currently detects collisions between lasers and boxes , and lets you move between the left half of the screen.