Brian Chao (bchao1)

bchao1

Geek Repo

Company:Stanford University

Location:Stanford, California

Home Page:https://bchao1.github.io

Twitter:@BrianCChao

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Brian Chao's repositories

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πŸš… Interactive prompts made simple. Build a prompt like stacking blocks.

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chart-race-react

πŸ“Š Seamless bar chart race component for React.

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Anime-Face-Dataset

πŸ–Ό A collection of high-quality anime faces.

awesome-holography

A curated list of resources on holographic displays.

Anime-Generation

🎨 Anime generation with GANs.

fast-poisson-image-editing

Fast, scalable, and extensive implementations of Poisson image editing algorithms.

photometric-stereo

Photometric stereo algorithms in numpy and pytorch.

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poissonpy

πŸ“ˆ poissonpy is a Python Poisson Equation library for scientific computing, image and video processing, and computer graphics.

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webgl-3d-viewer

3D model viewer in WebGL and pure Javascript.

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bchao1.github.io

A beautiful, simple, clean, and responsive Jekyll theme for academics

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old-website

A beautiful, simple, clean, and responsive Jekyll theme for academics

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extract-readme

πŸ“‘ extract-readme extracts the README markdown file from a GitHub repository and generates a corresponding formatted HTML that can be rendered on any website.

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image-morphing

Python Implementation of Feature-Based Image Metamorphosis.

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lf-flow

Light field from stereo pairs.

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computational-imaging-research-groups

A list of computational imaging research groups.

game-of-life

Game of life.

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pado

Pado: differentiable simulation of light waves

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shapex

πŸͺ shapex is a 3D shape descriptor library.

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stereo-magnification

Code accompanying the SIGGRAPH 2018 paper "Stereo Magnification: Learning View Synthesis using Multiplane Images"

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Cardinal3D

Stanford CS248A Assignment 2

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DeepFocus

DeepFocus: Learned Image Synthesis for Computational Displays

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draw-svg

Stanford CS248 Assignment 1: Implement a simple SVG renderer

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LaPy

Toolbox for Differential Geometry on Triangle and Tetrahedra Meshes (FEM, Laplace, Poisson, Heat Flow ...)

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nerf-pytorch

A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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PyZDDE

Zemax/ OpticStudio Extension using Python

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shading

Stanford CS248 Assignment 3: Real-time Shading

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