bbqbaron / musical-spoon

dungeon grids

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Self-teaching of ReasonReact by building a crude grid-based rendering engine for a stock of graph-paper D&D dungeons I scrawled by hand years ago.

Needs (pretending for the moment that this will survive for more than a week or so)

  • Making cells in (admittedly typesafe!) Reason is kind of tedious. Can we parse a dungeon yaml or lisp or something? Are there deeper Reason tricks or dark ppx magic to be used here?
  • Alternate boundaries for e.g. curtains, cliffs
  • Alternate backgrounds to denote e.g. water
  • Icons for various common objects
  • Keyboard shortcuts

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dungeon grids


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