Kamran (bayganik)

bayganik

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Location:USA

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Kamran's starred repositories

Dapper

Dapper - a simple object mapper for .Net

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SDL2-CS

SDL2# - C# Wrapper for SDL2

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alimer

Cross-platform .NET 8 C# 12 game engine.

Language:C#License:MITStargazers:390Issues:25Issues:9

FosterOld

a simple cross-platform game framework made in C# dotnet core

Language:C#License:MITStargazers:320Issues:24Issues:0

DirectN

Direct interop Code for .NET Framework, .NET Core and .NET 5+ : DXGI, WIC, DirectX 9 to 12, Direct2D, Direct Write, Direct Composition, Media Foundation, WASAPI, CodecAPI, GDI, Spatial Audio, DVD, Windows Media Player, UWP DXInterop, WinUI3, etc.

Language:C#License:MITStargazers:320Issues:19Issues:66

d2dlib

A .NET library for hardware-accelerated, high performance, immediate mode rendering via Direct2D.

Language:C#License:MITStargazers:244Issues:18Issues:77

U3D

Open-source, cross-platform 2D and 3D game engine built in C++

Language:C++License:MITStargazers:173Issues:15Issues:39

TrippyGL

A simple, lightweight yet highly versatile OpenGL graphics library

Language:C#License:MITStargazers:169Issues:3Issues:5

Sanford.Multimedia.Midi

Full sources of the famous C# MIDI toolkit on CodeProject by Leslie Sanford

Language:C#License:MITStargazers:169Issues:26Issues:23

Wice

Windows Interface Composition Engine is a .NET C# UI engine for creating Windows application.

Language:C#License:NOASSERTIONStargazers:116Issues:3Issues:15

stride-community-toolkit

Collection of helpers and extensions for Stride Game Engine developers. Simplifies and demonstrates common developer tasks building experiences for Stride with .NET.

Language:C#License:MITStargazers:83Issues:9Issues:46

MiniEngine3

The next iteration of my MiniEngine based on DirectX11 and .NET 6.0

Velaptor

2D game development framework

Language:C#License:MITStargazers:71Issues:3Issues:470

FinalEngine

This repository is a WIP cross-platform Game Engine developed in C#.

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mocha

Mocha: A work-in-progress 3D game engine

Language:C#License:LGPL-3.0Stargazers:51Issues:1Issues:25

FlysEngine

Real-time 2D rendering utilities based on Vortice.Windows/Direct2D.

Language:C#License:Apache-2.0Stargazers:50Issues:4Issues:0

Raylib-CSharp-Vinculum

Vinculum (vin·cu·lum) is a set of C# autogen bindings for Raylib 5.0 additionally provides some convenience wrappers. Requires use of `unsafe` keyword for some workflows.

Language:CLicense:MPL-2.0Stargazers:40Issues:2Issues:9

phantom

Entity Component based Game Engine for XNA 4.0 (or FNA/MonoGame)

mmGame-Engine-Raylib-ECS

C# Game engine using Raylib-CS + Entitas lite as an ECS.

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mmECS_CardGame_Example

A unity 3D example game using my own Entity Component System (ECS)

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Urho3DNet.Extras

Additional libraries for Urho3DNet

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Verdant

A flexible 2D game engine for C# built on MonoGame

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managed-doom

A Doom port written in C Sharp

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G2DEngine

G2D is a work in progress 2D game engine written in C# (using SkiaSharp & SILK.NET)

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Nez_Backgammon

Using Nez / Monogame to create a 2D backgammon game Human vs Computer

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YetAnotherDoomPort

Taking a stab at rendering Doom maps with MonoGame and C#

Language:C#License:MITStargazers:1Issues:0Issues:0

Velaptor

2D game and media application development framework

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