basmith / glfw-rs

GLFW3 bindings and idiomatic wrapper for Rust.

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glfw-rs

GLFW bindings and wrapper for The Rust Programming Language.

Example

extern crate native;
extern crate glfw;

use glfw::Context;

#[start]
fn start(argc: int, argv: *const *const u8) -> int {
    native::start(argc, argv, main)
}

fn main() {
    let glfw = glfw::init(glfw::FAIL_ON_ERRORS).unwrap();

    let (window, events) = glfw.create_window(300, 300, "Hello this is window", glfw::Windowed)
        .expect("Failed to create GLFW window.");

    window.set_key_polling(true);
    window.make_current();

    while !window.should_close() {
        glfw.poll_events();
        for (_, event) in glfw::flush_messages(&events) {
            handle_window_event(&window, event);
        }
    }
}

fn handle_window_event(window: &glfw::Window, event: glfw::WindowEvent) {
    match event {
        glfw::KeyEvent(glfw::KeyEscape, _, glfw::Press, _) => {
            window.set_should_close(true)
        }
        _ => {}
    }
}

Using glfw-rs

Prerequisites

Make sure you have compiled and installed GLFW 3.x. You might be able to find it on your package manager, for example on OS X: brew install --static glfw3 (you may need to run brew tap homebrew/versions). If not you can download and build the library from the source supplied on the GLFW website. Note that if you compile GLFW with CMake on Linux, you will have to supply the -DCMAKE_C_FLAGS=-fPIC argument. You may install GLFW to your PATH, otherwise you will have to specify the directory containing the library binaries when you call make or make lib:

GLFW_LIB_DIR=path/to/glfw/lib/directory make

Including glfw-rs in your project

Add this to your Cargo.toml:

[dependencies.glfw]
git = "https://github.com/bjz/glfw-rs.git"

Building and running the examples

Run cargo test, then ./target/test/<example_name>.

Support

Contact bjz on irc.mozilla.org #rust and #rust-gamedev, or post an issue on Github.

glfw-rs in use

About

GLFW3 bindings and idiomatic wrapper for Rust.

License:Apache License 2.0


Languages

Language:Rust 100.0%