Ryan Keathley (baskuit)

baskuit

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Ryan Keathley's repositories

R-NaD

Experimentation with Regularized Nash Dynamics on a GPU accelerated game

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pinyon

Pinyon is a collection of algorithms and utilities for research in search/planning in simultaneous move games.

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cuda-pinyon-demo

Offline training of a Libtorch NN using monte-carlo generated search data. Uses very fast Zig simulator @pkmn/engine and templated C++ search library Pinyon for the actors, with minimal CUDA backend.

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Dolly

Modification of monobeast to apply R-NaD to Pokemon-Showdown

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lrslib

Minimal solver of bimatrix games extracted from lrslib (See below).

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ai

The home of competitive Pokémon artificial intelligence

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engine

A minimal, complete, Pokémon battle simulation engine optimized for performance

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gambit

Gambit

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tortoise-tts

A multi-voice TTS system trained with an emphasis on quality

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pokemon-showdown

Pokémon battle simulator.

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pokemon-showdown-client

The client for Pokémon Showdown

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