3D Noise Audio Visualization
Project made with Unity 2020.1.0f1.
The Less I Know The Better - Tame Impala
![The Less I Know The Better - Tame Impala](https://camo.githubusercontent.com/a09cb24a4281ec1a00c826b38d08e401c5b285daadf56247991caa1a31c83895/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f3366566d7377364e7673772f302e6a7067)
For more guidance on how this works, check out parts 1-4 of PeerPlay's Noise Flowfield tutorial
![PeerPlay Tutorial](https://camo.githubusercontent.com/ad5083111febac7acaa51e77209a4504160e81f8ea7c8318452cd748e12b0f1a/68747470733a2f2f696d672e796f75747562652e636f6d2f76692f67504e646e494d6265386f2f302e6a7067)
The default Post-Processing and Color Space settings are set for a high quality by default.
The following tips may boost performance, but lower the quality:
- Under Project Settings > Player > Color Space, set the color space to Gamma.
- In the NoiseFlowfield GameObject, limit the number of mesh particles to spawn to a reasonable number.
- Lessen or remove the Bloom setting on the Post-Processing Profile.