balapradeepswork

balapradeepswork

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D3D11NV12Rendering

Rendering uncompressed NV12 frames using D3D11.

D3D11YUVRendering

Renders YUV image data using D3D11. Data can be 4:4:4 or 4:2:0 sub sampled. Choose the YUV enum accordingly.

DXGICaptureApp

Captures the desktop images continuously in a loop using Desktop Duplication API and saves them as bitmap images in the current Directory.

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IntelDecodeApp

Decoding NV12 encoded data using Intel Media SDK and rendering using D3D11

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IntelEncoderConsoleApp

Capturing and encoding the desktop using DXGI and Intel media sdk

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D3D9Capture

Capturing Desktop screeen using D3D9 and saving the same using WIC

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D3D11RGBRendering

Rendering RGB bitmaps using D3D11. RGB can either have 24bpp or 32bpp. Choose the RGB enum accordingly.

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D3D9Rendering

Rendering different input image sources. Can capture and render the same too.

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FFmpegX264Codec

This Project illustrates the usage of FFmpeg's H264 encoding and decoding.

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IMSDKCheckSession

Program to check if Intel media SDK is supported and to know whether hardware acceleration is supported

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D3D9RGBRendering

Rendering RGB images using D3D9. Depending on the bpp of image, choose enum RGB.

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IntelDecoderD3D9

Decoding H264 stream using Intel media SDK and D3D9 Video memory.

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IntelEncoderD3D9

Intel Encoder using D3D9 Video memory

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