balachandranc's repositories

Cinder

Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

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Cinder-RemoteImGui

Jordi Ros's Remote ImGui for Cinder.

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fishdraw

procedurally generated fish drawings

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FreeDLiveLink

LiveLink plugin for Unreal Engine (UE) to handle Free-D protol for camera positioning and rotation

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gst-context-share

Sharing OpenGL Context With GStreamer

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india-maps

Realtime map-based updates on COVID-19 cases in India using Ministry of Health and Family Welfare API

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kerala

Admin boundary shapefiles and geojsons for Kerala. Based on datameet.org/maps

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kivy-gstgl-test

A test of using Gstreamer's OpenGL support with the Kivy framework.

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lightfield

Light field WebGL viewer

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LightField-1

Light field viewer and virtual light field camera

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MocapNET

We present MocapNET2, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance (70 fps in CPU-only execution).

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poptions

Custom Python code for calculating the Probability of Profit (POP) for options trading strategies using Monte Carlo Simulations. The Monte Carlo Simulation runs thousands of individual stock price simulations and uses the data from these simulations to average out a POP number.

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Post-Processing

My Unity post processing pipeline and shaders

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QtGstVideoPlayer

peer to peer UDP/RTP streaming with gstreamer, Qt/QML client - (screen/camera/file.... sharing to the other peer with little latency)

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research_public

Quantitative research and educational materials

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REtrackerDEMO

RealSense T265 tracker by Rassi Engineering

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RTTrP-v1.8.7.0

Real-Time Tracking Protocol Version 1.8.7.0

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SDEdit

PyTorch implementation for SDEdit: Image Synthesis and Editing with Stochastic Differential Equations

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SimSwap

An arbitrary face-swapping framework on images and videos with one single trained model!

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Stock-Prediction-Models

Gathers machine learning and deep learning models for Stock forecasting including trading bots and simulations

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VIBE

Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation"

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vrn

:man: Torch7/MATLAB code for "Large Pose 3D Face Reconstruction from a Single Image via Direct Volumetric CNN Regression"

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